I'm a software developer from Belgium. I enjoy most computer-related disciplines and try to be a jack of all trades. However, my focus is game development, which I studied at DAE.
Right now, I'm working at IOI as an audio programmer.
I love creating things, especially when I can witness others enjoying my work. It's what drives me to make anything from cmake systems to games, or even other things like music.
Me with my nephew
Tug of tar is a group project I worked on for a client. The goal was to figure out if we could make an AR multiplayer
game with azure spatial anchors and MRTK on android.
I wrote this C++ CHIP-8 VM/interpreter because I wanted to experiment with cmake, QT and learn about emulator development. This project combines it all!
EasyTextures is a small Maya script that allows for applying textures by dragging them into Maya. It's written in python and MEL.
Nox is a 2,5D atmospheric puzzle platform game set in an 80's arcade, made in unreal engine (with C++) and version controlled by perforce.
This was the first game I ever publicly released. It was for the Ludum dare 42 game jam, a friend did the art and I did all the programming (in C++). It's an old game and the code was a mess, but it'll always be my first real game.
[WIP] Gameboy sound
I'm currently researching how the gameboy played sound for my graduation work. The eventual goal is to add accurate sound to an existing gameboy emulator.
Under construction
A brand new, slightly more personal website where I write about random projects.
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