I'm a software developer from Belgium. I enjoy most computer-related disciplines and try to be a jack of all trades. However, my focus is game development, which I studied at DAE.
Right now, I'm working at IOI as an audio programmer.
I love creating things, especially when I can witness others enjoying my work. It's what drives me to make anything from cmake systems to games, or even other things like music.
I was the sole audio programmer at IOI for most of my career. Working on a custom engine, Glacier, which powers Hitman, First Light and Project Fantasy. This tech relies heavily on Wwise.
Ruin, or "Rik's UI framework's name", is an ongoing hobby project. I'm building a lightweight WPF-inspired UI framework in C++, with a C interface for cross-language support. More info coming soon.
Tug of tar is a group project I worked on for a client. The goal was to figure out if we could make an AR multiplayer
game with azure spatial anchors and MRTK on android.
I wrote this C++ CHIP-8 VM/interpreter because I wanted to experiment with cmake, QT and learn about emulator development. This project combines it all!
EasyTextures is a small Maya script that allows for applying textures by dragging them into Maya. It's written in python and MEL.
[WIP] Gameboy sound
I'm currently researching how the gameboy played sound for my graduation work. The eventual goal is to add accurate sound to an existing gameboy emulator.
Nox is a 2,5D atmospheric puzzle platform game set in an 80's arcade, made in unreal engine (with C++) and version controlled by perforce.
This was the first game I ever publicly released. It was for the Ludum dare 42 game jam, a friend did the art and I did all the programming (in C++). It's an old game and the code was a mess, but it'll always be my first real game.
Under construction
A brand new, slightly more personal website where I write about random projects.
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